Mark Schwiegershausen

I am a game designer with experience in graphic design, scripting for game engines, 3D modeling and animation. A recent graduate of Drexel University, I have a passion in both digital and tabletop game development

Milkcrate

I worked as a graphic design intern for six months at Milkcrate, designing app layouts for non-profit organizations across Philadelphia. With a focus on gamification and user analysis, these apps aimed to help non-profits motivate their users and foster growth in their communities. Learn more: milkcrate.tech

KnockOff

Project Lead for local multiplayer fighting game featuring a unique triad UI system. I managed a team of 14 artists, programmers and musicians over a one year production cycle. I was also responsible for designing many of the core mechanics and tying the UI tightly to the gameplay. See my contributions or learn more about the game at playknockoff.com

Farms to Fray

Screenshot of unpcoming personal game project focusing on using MOBA style controls to interface with an old-school RTS game, including staple features such as resource gathering, base building and unit control.

Minute Diktator

Minute Diktator is a 2-player card game in which each player is secretly planning to overthrow the other, become the one true leader, and lead their country into glory. Players lay out policies to build strength in some aspects of their regime at the cost of others. The player who wins more favor across the heads of military, economy, surveillance, politics and propaganda will find themselves on the winning side of the coup. Learn more: RecursiveGames.net

Twin Monarchs

Twin Monarchs is a 2-player dueling card game set in an ahistorical medieval period. Lead not one, but two legendary civilizations as you combine their tactics and playstyles to outwit your opponent. Learn more: RecursiveGames.net

Barra - The Stoic Spear

Character sheet for a Celtic Heroine ready to lead her people through the coming storm

Age2 Lite

This project was a foray into the Genie engine, where I made some vector assets as a graphics mod for Age of Empires 2. I even worked on the mill animations, which has 12 separate frames drawn for it.

Robot

High Detail vector sketch of a toy robot

Mayan Calendar

Pixel art sketch of a tomb with a Mayan calendar in the back, background for a 2D puzzle-platforming game I helped design and program called Surface Tension

Tomorrow Corporation

Duochrome fan art screenshot from Little Inferno

Ancient Tome

Wireframe of a 3D model completed in Autodesk Maya